![]() ![]() Simply "leaving it hot" is likely to cause a full meltdown*. When a NTR (or any nuclear reactor) is "turned off' the nuclear fuel will still be reacting as some of the fuel will be turned into isotopes that are still emitting neutrons and powering the reaction. If you ever wanted to know what space warfare would actually be like, this is the game for you.A closed cycle reactor will have the same cooling system it used when operating after it is turned off, so that shouldn't be an issue. No other game combines the extremely accurate orbital mechanics, 1:1 scale of the solar system, and technology which is implemented 100% by scientific equations. In-game export tools allow instant uploading of your own designs to Steam Workshop.Īll of the above aspects combine to yield a space warfare simulator that is unparalleled in scientific realism. STEAM WORKSHOP SUPPORT - Subscribe to mods on Steam Workshop, and they will automatically load.All other game data, from levels to material properties, is also accessible to modders. IN-ENGINE MOD SUPPORT - The engine supports black box creation of untested or far future technology for modders to work with.When the photon absorption of a material is needed, it is derived from actual refractive index spectra data. When your arclamp pumps your solid state laser, the pumping bands need to match up with the actual emission spectra of your excitation gas. PHYSICALLY ACCURATE MATERIAL PROPERTIES - All materials, chemical reactions, and spectra are physically correct.The results of every change is seen in real time, from the change in your rocket's exhaust velocity, to your railgun's inductance or muzzle velocity. HIGHLY GRANULAR MODULE DESIGN - Tweak everything from the nozzle length or stoichiometric mixture ratio of your bipropellant rockets to the armature and rail dimensions of your railguns.The acceleration, moment of inertia, delta-v, and much more are all correctly calculated for all spacecrafts you design. Wrap it all up with multiple armor layers, and maybe a Whipple Shield to boot. ![]() FREEFORM SHIP DESIGN - Build your spacecrafts out of rockets, propellant tanks, weapons, powerplants, radiators, and crew modules.The extremely high orbital speed of your ships deep in high gravity orbits is correspondingly correct. The sizes of all planets, moons, and asteroids are accurately enormous, and the distance between them is similarly huge. 1:1 SCALE - The solar system is modeled completely to scale.Spacecrafts can stationkeep orbits, or enter into free falling perturbed orbits. EXTREMELY ACCURATE ORBITAL MECHANICS - With an N-Body Simulator (the kind NASA uses to plot spacecraft trajectories), all orbital phenomenon from hyperbolic orbits, Lagrange points, and orbital perturbation are all correctly simulated.Or simply play in the sandbox, designing ships and pitting them against other ships. CAMPAIGN AND SANDBOX MODES - Assume the role of an admiral and fight through a detailed storyline chronicling the descent of the solar system into all out war, spanning every planet in the solar system and everything in between.Every aspect of these systems, efficiency, size, mass, power usage, heat dissipation, are all derived from valid equations. REAL SCIENCE, REAL TECHNOLOGY - Every technology, from the Nuclear Thermal Rockets, to the Railguns, to the Magnetoplasmadynamic Thrusters, was implemented using actual equations from Engineering and Physics textbooks and white papers.Command fleets as the solar system descends into war, and see if you have what it takes to become the victor. Traverse the solar system using actual orbit mechanics. Design your spacecrafts using real world technologies. About This Game The Most Scientifically Accurate Space Warfare Simulator Ever Made.Ĭhildren of a Dead Earth is a simulation of true-to-life space warfare. ![]()
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